J4 ›› 2006, Vol. 28 ›› Issue (12): 69-71.
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陈传波 郑运平 姜正强
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摘要:
本文研究了动画生成的物体渐变技术,基于图形的矢量表示法,提出了一种通过网格化一个三维物体来生成中间渐变物体的算法。给出了算法的形式化描述,并在Marlab上实 现了该算法。计算结果表明,按这种算法产生的动画过渡平滑,节奏自然,画面流畅,且该算法具有稳定、高效、逼真和易控等优点。
关键词: 计算机动画 渐变 插补 网格
Abstract:
This paper studies the metamorphic techniques for animation generation. A new method of generating metamorphic obiects is put forward by meshing a 3D object which is based on the presentation of vector graphics . The description of the algorithm is given and the algorithm is implemented on the Matlab.The results of the computation show that the animation which is generated according to this method is smooth ,natural and fluent, and it can greatly im prove the quality of the in-betweens. Also the algorithm has the merits of stability, high efficiency, verisimilitude and high controllability.
Key words: computer animation, metamorphosis, interpolation, mesh
陈传波 郑运平 姜正强. 一种新的三维物体的渐变算法[J]. J4, 2006, 28(12): 69-71.
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http://joces.nudt.edu.cn/CN/Y2006/V28/I12/69