• 中国计算机学会会刊
  • 中国科技核心期刊
  • 中文核心期刊

J4 ›› 2007, Vol. 29 ›› Issue (6): 45-46.

• 论文 • 上一篇    下一篇

一种分布式实时视景仿真系统中的DR算法研究

贺晓鹏[1] 石生明[2] 廖虎雄[1] 凌云翔[1]   

  • 出版日期:2007-06-01 发布日期:2010-06-03

  • Online:2007-06-01 Published:2010-06-03

摘要:

在分布式实时视景仿真系统中,由于多武器平台的客观因素,使得系统中网络传输数据量大大增加,DR算法是DIS中提出的减少网络传输数据量的重要方法。本文根据实际分布式 实时视景仿真系统中常用的数据标准,提出了一种时间步长具有可变性的通用DR算法,并通过实验数据说明二阶和三阶算法的适用范围。

关键词: 视景仿真 网络数据量 DR算法

Abstract:

In distributed real-time visual simulation systems, because of the objective demand of multiple weapon platforms, the amount of data transmission in network greatly increases. The DR algorithm is an important method of decreasing the amount of network transfer data, which is introduced in DIS. According to the commonly used data standard in praetical distributed real-time visual simulation systems, a kind of current DR algorithm which has a changeabl e time stepwise is put forward and the applied range of the two-order and three-order algorithm is put forth according to the experimental data.

Key words: visual simulation, amount of data transmission in network, dead reckoning algorithm