• 中国计算机学会会刊
  • 中国科技核心期刊
  • 中文核心期刊

计算机工程与科学

• 人工智能与数据挖掘 • 上一篇    

基于工作流网的游戏作弊检测系统建模

郑红,叶成,邓文轩   

  1. (华东理工大学信息科学与工程学院,上海 200237)
  • 收稿日期:2018-06-03 修回日期:2018-08-15 出版日期:2018-11-25 发布日期:2018-11-25

A game cheating detection modeling based on workflow nets

ZHENG Hong,YE Cheng,DENG Wenxuan   

  1. (School of Computer Science and Engineering,East China University of Science and Technology,Shanghai 200237,China)
  • Received:2018-06-03 Revised:2018-08-15 Online:2018-11-25 Published:2018-11-25

摘要:

近年来,游戏产业发展迅速。游戏不再局限于娱乐消遣,并且已经发展成为一种职业。与此同时,作弊技术对游戏产业的发展危害巨大,提出一种基于工作流网的作弊检测模型,用工作流网对作弊行为进行建模,利用流程树将工作流网转变为流程树,进而进行模型的融合,融合后的模型可以有效地识别一些作弊行为。

关键词: 游戏作弊检测, 工作流网, 流程树

Abstract:

The game industry has developed rapidly in recent years. Games are no longer limited to entertainment and have been developed to a professional occupation. At the same time, the development of cheating technology is harmful to the development of the game industry. We propose a game cheating detection model based on workflow nets. The cheating behavior is modeled by the workflow net, and the workflow nets are transformed into process trees. The merged model can be used to recognize varied types of cheating behavior efficiently.

Key words: game cheating detection, workflow net, process tree