J4 ›› 2006, Vol. 28 ›› Issue (7): 46-48.
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朱岳[1] 邹北骥[2] 刘洁[1] 周洁琼[1]
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摘要:
虚拟自然场景的实时生成一直是图形学研究领域中一个富有挑战性的难题,作为自然场景的重要组成部分,树木的模拟也得到了广泛的重视.本文在实际建模中以三维分枝模型 为基础,与随机繁衍L系统相结合,对树木模型进行了一些改进.将光源和重力的影响加入枝段的模型中,使生成树木的形态更加逼真;改进了分枝模式,使得生成树木的随机性得 到加强;在绘制时根据不同距离选择不同复杂度的树木模型,加快了渲染的速度.
关键词: 树木模型 三维分枝模型 随机繁衍L系统 多分辨率
Abstract:
The generation of virtual natural scenes is a challenging topic in computer graphics. As a very important part of natural scenery, tree simulation has attracted much attention A 3D geometric modeling method for botanical trees is presented. This method is on the basis of the 3D geometric modeling method and the parametric OL-systenm It improves the way to create new branches and takes account to several growth regulations, such as sunlight and gravit ation The LOD technology is used, and selecting the tree models of different complexities according to different distances improves the speed of rendering .
Key words: tree model, three-dimensional geometric modeling method, parametric OL-system muifiresolution
朱岳[1] 邹北骥[2] 刘洁[1] 周洁琼[1]. 基于三维分枝模型的树木模拟[J]. J4, 2006, 28(7): 46-48.
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http://joces.nudt.edu.cn/CN/Y2006/V28/I7/46