J4 ›› 2014, Vol. 36 ›› Issue (07): 1231-1237.
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HU Pengfei,YUAN Zhiyong,LIAO Xiangyun,ZHENG Qi,CHEN Erhu
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Abstract:
Fluid simulation based on the Smoothed Particle Hydrodynamics (SPH) plays an important role in the virtual reality, but it requires a lot of computing resources. The general methods are difficult to achieve the realtime requirement of fluid simulation based on SPH. The simulation of fluid consists of physical computing, collision detection and rendering and so on. The parallel computing based on GPU can speed up the computing and collision of particles and simulate the motion of fluid in real-time. In order to satisfy the realistic and real-time requirements, a novel fluid simulation method based on CPU-GPU hybrid acceleration is proposed, which consists of computing and rendering. The computing part of fluid simulation is accelerated by GPU, and the rendering part is accelerated by OpenMP running on CPU. The experiments show that the proposed hybrid acceleration method can significantly reduce the computing time in a fluid time step and complete rendering tasks more quickly.
Key words: fluid simulation;SPH;realtime simulation;OpenMP;CPU-GPU hybrid acceleration
HU Pengfei,YUAN Zhiyong,LIAO Xiangyun,ZHENG Qi,CHEN Erhu. Fluid simulation method based on CPU-GPU hybrid acceleration [J]. J4, 2014, 36(07): 1231-1237.
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http://joces.nudt.edu.cn/EN/Y2014/V36/I07/1231