J4 ›› 2014, Vol. 36 ›› Issue (8): 1544-1548.
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CHEN Shu1,LIANG Wenzhang2,WU Liang1
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Abstract:
An approach to animating 3D human motion based on HAnim standard is proposed. Firstly, the human body hierarchical structure in HAnim is studied and analyzed, and a coordinate transform strategy is given based on the analysis. Secondly, based on OpenNI, the data received from the Kinect is reprocessed, and the rotational matrix of nonroot joint is obtained by inverse kinematics. Finally, the entire data flow and the concrete implementation are described, and the human body animation is achieved by using OpenGL to retarget the realtime human pose to the virtual human model. The experimental results show that the proposed approach can accurately extract the human pose, and reconstructs realtime human body movement.
Key words: human motion animation;Kinect;inverse kinematics;H-Anim
CHEN Shu1,LIANG Wenzhang2,WU Liang1. Real-time 3D human motion animation based on Kinect [J]. J4, 2014, 36(8): 1544-1548.
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http://joces.nudt.edu.cn/EN/Y2014/V36/I8/1544