• 中国计算机学会会刊
  • 中国科技核心期刊
  • 中文核心期刊

J4 ›› 2015, Vol. 37 ›› Issue (09): 1736-1741.

• 论文 • Previous Articles     Next Articles

A design of a virtual boxing training system
based on Kinect somatosensory sensor 

ZHAO Jianmin,ZHAO Zhongxin,XU Xiaowei   

  1. (School of Information Engineering,Inner Mongolia University of Science and Technology,Baotou 014010,China)
  • Received:2014-12-08 Revised:2015-01-13 Online:2015-09-25 Published:2015-09-25

Abstract:

Heavybag practice is an effective means for boxing training. Based on Kinect somatosensory interaction technology and virtual reality, we design and implement a virtual heavybag boxing training system, which consists of virtual scenes, somatosensory interaction and file management. Virtual scenes are established by loading the square ring model, heavybag, boxing gloves and boxing background using Direct 3D interface. The system uses Kinect somatosensory sensors to simulate the real process of boxing training, including tracking and getting the coordinates of the joints of human body, calculating the impact force and speed, and controlling the virtual fists to beat the sandbag. Experimental results show that the proposed design can not only achieve good heavybag training effect, but also provide a new method for boxing teaching and playing boxing games.

Key words: somatosensory;Kinect sensor;boxing;virtual reality