J4 ›› 2015, Vol. 37 ›› Issue (09): 1736-1741.
• 论文 • Previous Articles Next Articles
ZHAO Jianmin,ZHAO Zhongxin,XU Xiaowei
Received:
Revised:
Online:
Published:
Abstract:
Heavybag practice is an effective means for boxing training. Based on Kinect somatosensory interaction technology and virtual reality, we design and implement a virtual heavybag boxing training system, which consists of virtual scenes, somatosensory interaction and file management. Virtual scenes are established by loading the square ring model, heavybag, boxing gloves and boxing background using Direct 3D interface. The system uses Kinect somatosensory sensors to simulate the real process of boxing training, including tracking and getting the coordinates of the joints of human body, calculating the impact force and speed, and controlling the virtual fists to beat the sandbag. Experimental results show that the proposed design can not only achieve good heavybag training effect, but also provide a new method for boxing teaching and playing boxing games.
Key words: somatosensory;Kinect sensor;boxing;virtual reality
ZHAO Jianmin,ZHAO Zhongxin,XU Xiaowei. A design of a virtual boxing training system based on Kinect somatosensory sensor [J]. J4, 2015, 37(09): 1736-1741.
0 / / Recommend
Add to citation manager EndNote|Ris|BibTeX
URL: http://joces.nudt.edu.cn/EN/
http://joces.nudt.edu.cn/EN/Y2015/V37/I09/1736