Computer Engineering & Science
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LIU Zheng-dong
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With the increasing demand for quality improvement in 3D games and virtual dressing, the trend of garment simulation has shifted from cloth simulation to dynamic simulation. Garment simulation is of significant theoretical and practical value because it is authentic, timeliness, universal and interactive. Aiming at the common problems of present algorithms on timeliness, universality and over-stretching, we propose a real-time simulation method for all 3D garment models. In this method, we map the triangle faces to the mass-spring model to overcome the restriction of the traditional solver on cloth regular grid. The Verlet integrator can calculate the motion of particles and improve the computation efficiency. We perform compulsory constraint compensation for the deformation between particles to prevent over-stretching and improve the stability of the system. Experimental results verify the efficiency and reliability of the proposed algorithm. The algorithm is simple and easy to operate, and can be easily integrated with other software in the form of plug-in components and modules.
Key words: garment simulation, mass-spring model, triangle faces, Verlet
LIU Zheng-dong.
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URL: http://joces.nudt.edu.cn/EN/
http://joces.nudt.edu.cn/EN/Y2017/V39/I02/371