• 中国计算机学会会刊
  • 中国科技核心期刊
  • 中文核心期刊

J4 ›› 2010, Vol. 32 ›› Issue (1): 71-73.doi: 10.3969/j.issn.1007130X.2010.

• 论文 • 上一篇    下一篇

基于粒子系统和纹理绘制的火焰模拟

  

  1. (苏州大学计算机科学与技术学院,江苏 苏州 215006)
  • 收稿日期:2008-09-02 修回日期:2008-11-18 出版日期:2010-01-18 发布日期:2010-01-18
  • 通讯作者: 陈志伟 E-mail:xhma@suda.edu.cn
  • 作者简介:陈志伟(1983),男,安徽青阳人,硕士,研究方向为不规则物体建模;马小虎,教授,研究方向为计算机图形学、虚拟现实等。

Simulation of Fire Using Particle Systems and Texture Rendering

  • Received:2008-09-02 Revised:2008-11-18 Online:2010-01-18 Published:2010-01-18

摘要:

不规则物体的模拟一直是计算机图形学的研究热点和难点,而火焰在时间和空间上的多变性,更具有挑战性。本文详细讨论了火焰模型中火焰粒子属性的变化和纹理图片的选取。粒子系统是模拟不规则物体的有效方法,结合纹理映射增强绘制结果的真实感,可大大降低粒子数量,提高了绘制效率。实验表明,这种方法满足真实感和实时性的要求。

关键词: 粒子系统, 火焰模拟, 纹理映射, 渲染

Abstract:

The simulation of irregular objects is the one of the most difficult and attractive problems in computer graphics. The simulation of fire is of a great challenge because of the variability of the shape of fire in time and space. This paper discusses the variation of the attributes of fire particles and the choice of texture slices in detail.Particle system is the most effective method for fire simulation,which uses a texture map technique to enhance the rendering quality, decrease the number of particles and accelerate the rendering affectivity. Examples show that the method meets the requirements of realtimeness and reality.

Key words: particle system;simulation of fire;texture map;rendering

中图分类号: