• 中国计算机学会会刊
  • 中国科技核心期刊
  • 中文核心期刊

J4 ›› 2014, Vol. 36 ›› Issue (03): 513-516.

• 论文 • 上一篇    下一篇

基于矩阵变换的立体视频播放技术研究

陈志文,梁发云,何小明,陈海初,熊根良   

  1. (南昌大学裸眼立体技术与虚拟现实研究中心,江西 南昌 330031)
  • 收稿日期:2012-10-08 修回日期:2012-12-18 出版日期:2014-03-25 发布日期:2014-03-25
  • 基金资助:

    江西省教育厅重点科技资助项目(GJJ09012,GJJ11001)

Study of stereoscopic video playing technique
based on matrix transformation                  

CHEN Zhiwen,LIANG Fayun,HE Xiaoming,CHEN Haichu,XIONG Genliang   

  1. (3D & VR Research Centre,Nanchang University,Nanchang 330031,China)
  • Received:2012-10-08 Revised:2012-12-18 Online:2014-03-25 Published:2014-03-25

摘要:

立体图像按存储方式不同分为立体图片和视频,把左右格式立体图像准确传输到裸眼3D显示器的亚屏幕,是3D播放的关键技术。针对不同存储格式的立体图像,使用矩阵变换及视频融合算法,在FFmpeg函数库基础上构建立体视频播放器。实验表明该算法能将立体图像正确映射到左右眼亚屏幕。

关键词: 立体显示, 矩阵变换, 3D播放器, 立体度

Abstract:

According to the way of storage, stereo image is divided into 3D pictures and video. It is the key technique of 3D display that transmitting leftright format stereoscopic image to the subscreen of the nakedeye 3D display accurately. According to the different storage formats of stereoscopic image, using matrix transformation and video fusion algorithm, a 3D video player is designed based on FFmpeg library. The experimental results show that the algorithm can map the 3D images onto the leftright eye subscreen correctly.

Key words: stereoscopic display;matrix transformation;3D player;stereo degree