• 中国计算机学会会刊
  • 中国科技核心期刊
  • 中文核心期刊

计算机工程与科学

• 教学研究与改革 • 上一篇    下一篇

寓教于乐——计算机课程教学改革创新实践

胡亚慧1,胡亚敏2,方其庆2   

  1. (1.空军预警学院预警情报系,湖北 武汉 430019;2.空军预警学院防空预警装备系,湖北 武汉 430019)
  • 收稿日期:2019-08-07 修回日期:2019-10-18 出版日期:2019-12-25 发布日期:2019-12-25

Teaching in game—Reform and innovation of computer course teaching

HU Ya-hui1,HU Ya-min2,FANG Qi-qing2   

  1. (1.Early Warning Intelligence Department,Air Force Early Warning Academy,Wuhan 430019;
    2.Air Defense Early Warning Equipment Department,Air Force Early Warning Academy,Wuhan 430019,China)
  • Received:2019-08-07 Revised:2019-10-18 Online:2019-12-25 Published:2019-12-25

摘要:

针对计算机课程中如何提高学员学习兴趣,提升教学质量的问题,采用寓教于乐形式从玩中教学,激发学员兴趣和好奇心,由浅入深逐步设置问题,引导学员逐个解除疑问,最终取得问题的解,以此在教学中将学员由被动学习改变到主动学习,最终达到提升教学质量的效果。

关键词: 寓教于乐, 学习兴趣, 教学质量

Abstract:

Aiming at the problem of how to arouse students’ learning interest and improve teaching quality in computer course, we adopt the form of teaching in game to stimulate their interest and curiosity, set up problems gradually from shallow to deep, guide students to solve questions one by one, and finally get the solutions to the problems. Our method changes the students’ learning way from passive to active, finally achieving the effect of improving teaching quality.
 

Key words: teaching in game, learning interest, teaching quality