Computer Engineering & Science ›› 2021, Vol. 43 ›› Issue (04): 614-619.
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WANG Zhi-guang1,2,ZHANG Teng-chang3,WU Xiang-jin2,LU Qiang1,2
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Abstract: A GPU-based elevation parallel interpolation algorithm is proposed, which realizes the parallel accelerated rendering of discrete points on the three-dimensional surface. The algorithm orga- nizes the three-dimensional surface grid elevation data through the elevation texture as the basis of discrete point rendering, and uses GLSL to write GPU shader programs to dynamically control the graphics rendering pipeline, so as to realize the parallel elevation interpolation algorithm related to the viewpoints. The experimental results indicate that, compared with the traditional memory interpolation algorithm, the GPU-based elevation parallel interpolation algorithm improves the rendering magnitude of discrete points on the three-dimensional surface from one million to ten million.
Key words: massive discrete points, elevation texture, parallel interpolation, shader programming
WANG Zhi-guang, ZHANG Teng-chang, WU Xiang-jin, LU Qiang, . A GPU-based elevation parallel interpolation algorithm for massive discrete points[J]. Computer Engineering & Science, 2021, 43(04): 614-619.
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http://joces.nudt.edu.cn/EN/Y2021/V43/I04/614